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    <body>FIAT LUX was a collaboration between Josefin Johansson, Daniel S&#248;rensen and "Ricardo del Pozo":http://www.rdpozo.no for Oslo Fashion Week, dressing models through the use of video projections, and receiving rave reviews:


bq. In times of financial crisis, recession and too much focus on commercial values in the fashion industry, it&#8217;s such a joy and relief to see that there are still a few dedicated souls out there, who create, not with the purpose to make money, but with a pure and honest ambition to share a creative vision, to give us a soulful experience in between art, happening and fashion. Josefin Johansson, designer and stylist for Surferosa and Daniel S&#248;rensen, both fashion designer and light designer and the winner of Project Runway, in a collaboration with AV designer Richardo del Pozo, gave us the most mind-blowing performance last night at Dansens Hus. I don&#8217;t think anyone in the audience expected to see a traditional fashion show&#8230; we all know that Josefin and Daniel are far from conventional fashion designers, but still, the fantastic, short and intense performance they gave us completely blew our heads off!

bq. Three naked models entered a huge black stage and positioned themselves in the spotlight. Then the show started. Their naked bodies were transformed from blanc canvases into art objects in a spectacular show of light, patterns and colors. It was so clean and simple and still one of the most powerful presentations I have ever seen. We were not allowed to take pictures with flash, because that would have ruined the show, but for those of you who wants to experience a little moment of magic, take a look at YOU TUBE:

&lt;object width="425" height="260"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lbVTzt3PF8w&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/lbVTzt3PF8w&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="260"&gt;&lt;/embed&gt;&lt;/object&gt;

For the show Ricardo controlled video using Jamoma and his Jamoma adaptation of "Video Projection Tool":http://hcgilje.wordpress.com/resources/video-projection-tools/. More pictures can be found "here":http://oslonights.blogspot.com/2010/02/fiat-lux-pt2-mad-performance-dansens.html.</body>
    <created-at type="datetime">2010-02-26T18:18:20Z</created-at>
    <id type="integer">985</id>
    <posted-at type="date">2010-02-26</posted-at>
    <title>Jamoma goes fashion</title>
    <updated-at type="datetime">2010-02-26T18:19:38Z</updated-at>
  </article>
  <article>
    <body>&lt;a href="/system/photos/241/original/pd-spatialisation.jpg" rel="lightbox" title="Tutorial patch on spatialisation in Pd"&gt;&lt;img alt="Pd-spatialisation" src="/system/photos/241/large/pd-spatialisation.jpg?1266763300" /&gt;&lt;/a&gt;


Georg Holzmann did a workshop on stereo, multichannel and binaural sound spatialization in Pure-Data at the "Linux Audio Conference 2007":http://www.kgw.tu-berlin.de/~lac2007/descriptions.shtml#holzmann. The patches are available "here":http://grh.mur.at/misc/PdSpatialization.tar.gz and provides a quick overview of how spatialisation is handled in Pd. On the "audio graph level":http://en.wikipedia.org/wiki/Graph_%28mathematics%29 it seems to be more or less the same as in Max, as expected.</body>
    <created-at type="datetime">2010-02-21T14:45:01Z</created-at>
    <id type="integer">984</id>
    <posted-at type="date">2010-02-21</posted-at>
    <title>Tutorials on spatialisation in Pd</title>
    <updated-at type="datetime">2010-02-21T14:47:22Z</updated-at>
  </article>
  <article>
    <body>Traditionally, January seems to be one of the most active months for Jamoma development. This year was no exception. Here are some highlights:

* Jamoma Foundation project extended to allow compiling for the iPhone/iPod/iPad.
* Jamoma DSP expanded through the addition of a new FFT Lib extension for spectral processing, based on the "Ooura library":http://www.kurims.kyoto-u.ac.jp/~ooura/.
* Jamoma DSP's Filter Lib optimization and clean-up work
* Jamoma Multicore was largely re-written to address limitations of the internal architecture as it had previously existed.
* Ruby language binding fleshed out and made to work doing live-coding DSP with Jamoma Multicore.
* Jamoma Modular saw a continuation of work on the NodeLib (for managing tree structures of modules, parameters, etc.). The Virage DeviceManager (a daemon that loads plug-ins) has now been integrated through a new Max external called jcom.deviceManager. This allows communication with Minuit, OSC, CopperLan and potentially more protocols by building dedicated plugins.
* Many other things have also been going. Not all of them can be listed, but some include: A UserLib module wrapping ol.autotalent~ (automatic pitch correction for MSP); jmod.cueManager/jcom.cuemanager improvements (cue moving, autofollow and comments features); website improvement; and new modules for motion capture retrieval and processing, including selecting models for marker placement and biomechanics, and GDIF implementation.

</body>
    <created-at type="datetime">2010-02-04T08:23:29Z</created-at>
    <id type="integer">983</id>
    <posted-at type="date">2010-02-04</posted-at>
    <title>Last month in Jamoma: January 2010</title>
    <updated-at type="datetime">2010-02-04T08:24:47Z</updated-at>
  </article>
  <article>
    <body>Charles Stross is contemplating the future of writing in the age of digital distribution in "this very interesting blog post":http://www.antipope.org/charlie/blog-static/2010/01/the-monetization-paradox-or-wh.html:

_The internet is business-model neutral; it's like the postal service, or the telephone &#8212; all it does is put suppliers in touch with consumers. The revolutionary new quality it adds is that it cuts out middlemen &#8212; if a supplier can make their existence known to a consumer, there's no need for wholesaler warehouses, distributors, and a pavement-pounding sales force._

_Enter Google. (...) Google's revenue stream is predicated on their success as an advertising company first and foremost. (...) Google's business model is to monetize all internet content by slapping advertising on it and positioning themselves as the most convenient find-everything-at-your-fingertips gateway._

_I'm increasingly having a problem with the "information wants to be free" viewpoint &#8212; because it ain't necessarily so, depending on how you define "information" and "free". Bandwidth is in the process of becoming so cheap it might as well be free, at least by the standards of the 1990s, let alone any earlier decade. Information is another matter, though. Not all information is created equal, and the cost of compiling and producing something new is disproportionately high._

_Paper books are going to be around for a long time to come, but I'm betting on the ebook cannibalizing the mass-market paperback by 2020 at the latest &#8212; which is where half the paper book revenue stream comes from. Hardcovers pay much better than paperbacks, but far fewer people are willing to pay for them. (...) But the ebook shift is potentially catastrophic: ebook royalties are typically in the 15-30% range, but the cost of e-goods in general is being deflated towards the $1.99 price point by the App Store model pushed by Apple and their competitors. Amazon aren't helping either (...) Not only does it mean less royalties for the authors, it means less money for the publishers &#8212; or, more importantly, their marketing divisions._

_(...)_

_So I'm trying to figure out what constitutes a workable business model in the post-Google age for someone who wants to earn a living by writing._

This is the kind of questions that the recording industry seldom raise, instead -hiding their heads in the sand- chasing pirate copying.</body>
    <created-at type="datetime">2010-01-22T21:22:48Z</created-at>
    <id type="integer">982</id>
    <posted-at type="date">2010-01-22</posted-at>
    <title>Information wants to be googled</title>
    <updated-at type="datetime">2010-01-22T21:22:48Z</updated-at>
  </article>
  <article>
    <body>_While in Helsinki early next week I will also take the oportunity to visit "Media Lab":http://mlab.taik.fi/ and "Laboratory of Acoustics and Audio Signal Processing":http://www.acoustics.hut.fi/ at Helsinki University of Technology. At HUT I will give a brief presentation of my work. I am very much looking forward to learn more about current development related to "Directional audio coding":http://www.acoustics.hut.fi/research/cat/DirAC/. I heard it demoed at AES 2006 in Paris, and was quite impressed with how it managed to create an impression of depth that I have sometimes found lacking in e.g. ambisonics._ 

&amp;nbsp;

&lt;a href="/system/photos/219/original/fjell_5.jpg" rel="lightbox" title="Imploding Spaces, Fjell Festining, 2008"&gt;&lt;img alt="Fjell_5" src="/system/photos/219/large/fjell_5.jpg?1260135376" /&gt;&lt;/a&gt;



Trond Lossius is a sound and installation artist living in Bergen, Norway, mainly working on audio-visual installations and other cross-disciplinary projects, often using multi-channel sound reproduction in his installations for sculptural exploration of the space as well as creating imagined spaces through sound. He will talk about the exploration of various spatialisation techniques in his work, and development related to spatialisation within the framework of Jamoma.

Jamoma is an open-source (GNU LGPL) software development platform for interactive research and artistic practice, co-developed by an international team of researchers, developers, artists, composers and musicians, providing a framework for structured development and control of modules in the graphical media environment Max/MSP/Jitter. Spatial sound is a core interest to several of the developers. A stratified approach to spatialisation and the development of Spatial Sound Description Interchange Format (SpatDIF) encourage interoperability and flexibility between modules, and Jamoma supports a number of advanced algoritms for spatialisation, including Vector-Based Amplitude Panning (VBAP), first and higher-order ambisonics, as well as novel spatialisation methods Virtual Microphone Control (ViMiC) and Distance-Based Amplitude Panning (DBAP).

Most common techniques for spatialization require the listener to be positioned at a &#8220;sweet spot&#8221; surrounded by loudspeakers. For real-world concert, stage, and installation applications such layouts may not be practical or desirable. DBAP offers an alternative panning-based spatialization method where no assumptions are made concerning the layout of the speaker array nor the position of the listener. The basic principles underlying DBAP will be presented, as well as extensions to the algorithm for added flexibility and artistic expressive possibilities.

Trond Lossius graduated with a master degree in geophysics from the University of Bergen, and went on to study music and composition at The Grieg Academy. He is currently art director at BEK &#8211; Bergen Centre for Electronic Arts, Associate Professor at Bergen National Academy of the Arts and a member of the Management committee of a COST action on Sonic Interaction Design (SID).

"http://www.bek.no":http://www.bek.no
"http://www.jamoma.org":http://www.jamoma.org
"http://www.spatdif.org":http://www.spatdif.org
"http://www.trondlossius.no":http://www.trondlossius.no</body>
    <created-at type="datetime">2010-01-08T10:42:59Z</created-at>
    <id type="integer">981</id>
    <posted-at type="date">2010-01-08</posted-at>
    <title>..and yet another presentation...</title>
    <updated-at type="datetime">2010-01-08T10:43:40Z</updated-at>
  </article>
</articles>
